Activity 6 - Fix the 'if' condition to track correct score.

You have come a long way - we hope that you are enjoying this workshop!2

In this activity, you need to apply your knowledge of ‘if’ control structures you learned in the Python basics workshop.

Find # TODO (ACTIVITY 6) in the code. We have created an 'if' block with a wrong condition for tracking the score when the right paddle misses the ball on purpose. This not only causes the wrong score to be displayed on screen - it also causes the ball to move in an erratic manner. Can you figure out what condition the 'if' block should check for when the right paddle misses the ball? Ask the person next to you or the workshop staff if you need help.

You may need to check the boundary value for the horizontal position (represented by the x-axis) of the ball when the right paddle misses it. Can you guess what value it should be? Press Run to check your guess.

Launch Replit


You have just fixed a condition for checking boundary values when the ball moves horizontally out of the game boundary.